![]() The tank is lacking in all other aspects except for firepower, so make full use of its gun. Strong frontal hull armor is similar to the AMX 50 B.Insane clip potential, capable of dealing 1200 damage in 5 seconds.The T57 also uses similar hulls present on the M103 as well as the T110 series of tanks, meaning the infamous trackwheel weakspot the hull possesses is also present here. ![]() Though the sides of the hull have the tricky angled portion as well as not sticking out as much compared to the AMX 50 B, as well as having the tracks cover up a significant portion of the sides, this does not stop HE shells from being used against the T57. It is trollish at best as it can bounce the occasional shell from poorly aimed shots or just luck. While the frontal hull armor is extremely robust, the same cannot be said for the turret armor. The armor is nothing to be proud of nor relied upon. The clip can be a double-edged sword at times, leaving you vulnerable for 19 seconds irregardless if you reload after dumping your clip or even after only shooting once. Though strangely it has the 2nd best traverse speed for a heavy tank in the game. Being only able to get up to 34 Km/h with only about 16.5 hp/t. Compared to the AMX 50 B, the tank has significantly worse mobility values. The tank also has it's fair share of flaws. As well as angled sides, similar to the hulls on the T110 tanks, giving you the chance to ricochet unlucky AP or APCR shells. Recently in update 8,4, The armor layout as well as the 3D model have been changed, giving it excessively strong frontal hull armor similar to the likes of the AMX 50 B. The great aiming and dispersion values help in aiming at weakpoints as well as the all-important trackwheel. The 374 mm of HEAT penetration when running Calibrated Shells is more than enough to easily butter through the armor of tanks. The fast interclip reload also helps with permatracking, making it a breeze to punish overextending players by both simultaneously wasting their repair kits as well as a great chunk of their HP. The 2.5 interclip reload adds up to a quick 5 seconds total for the tank to dump out its clip. The 1200 burst damage it's capable of dealing is game-ending for tanks with low HP pools and makes quick work off of even the healthiest of tanks. Others, like the KV-85 and many French heavies sacrifice armor for greater maneuverability, effectively making them large medium tanks.The T57 Heavy Tank is a Tier X American heavy tank preceded by the T54E1.īeing the oldest tier X tank with a clip, it mounts a devastating 120 mm cannon with a 3 shell magazine. Tanks like the Churchill I and Tiger I have thinner armour than most heavies, but have accurate and "powerful" guns which allow them to fight at a greater distance. Though most heavy tanks fit the role of armored brawlers, there are a number of exceptions which trade armor for other strengths. Chinese heavies must conceal their lower plate, and Japanese heavies are best at facing their front directly to their opponents due to they have either weak side armor or weak hull cheeks which limits their angling capacities. ![]() ![]() In order to reliably bounce shots, American heavies must use hull-down positioning, German heavies and most Russian KVs need to be properly angled, while on contrary Russian IS-series heavies have less effective armour thickness when angled, due to their pike-nose shaped hull. Heavy tanks vary mostly in how their armor is most effectively used. As a game progresses and heavy tanks are forced to advance into the open (sometimes without flanking support from allies), their poor camo values and maneuverability make them vulnerable to being outmaneuvered, sniped, or ambushed. Because of their dependence on protection from these threats, heavy tanks are most effective early in a game. Heavy tanks are safest in straight, narrow corridors that not only force enemies to attack them head-on, but give them cover from flankers, artillery, and snipers. When in such positions, heavy tanks can use techniques such as sidescraping and hull-down positioning to maximize their survivability while exploiting enemy heavies' weakspots to do effective damage in return. They are also the hardest vehicles to conceal heavy tanks have some of the worst camo values in the game and are easily spotted when in the open.Īs heavy tanks are the toughest vehicles in the game, it is often their job to take control of or hold the major choke points and routes of attack on a map. Their heavy armor and guns come at the cost of poor speed and maneuverability, which leave poorly-positioned heavy tanks prone to flanking by smaller, faster types of vehicles. Heavy tanks are generally the most well armored vehicles in the game and usually have more firepower than light tanks and medium tanks of their tier, though tank destroyers and artillery still have more alpha damage.
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